hey guys spirit of the regulation right here we all understand monks collect relics and also of program work in conversions when in handful but what concerning when it concerns recovery it's not something that's done all that commonly however does adding a couple of monks to passively recover throughout a fight have an obvious impact if so exactly how does it compare to conversions as well as what about healing devices in castles in this video i'll be looking at great deals of concerns regarding monks in healing both during and also after combat to ideally place all these things into viewpoint allow's examine it out
to start simply monks as well as currently missionaries in definitive version recover 150 hp per min it may resemble straightforward hand swing but it actually appears to work from that price we 'd expect 4 monks to then recover 600 hp per min yet of training course it doesn't function this way that 'd be far also simple each added monk recovery the very same device only includes half that amount in this instance rather of 600 4 monks are healing concerning 375. the simplest method to believe of it is that the first monk to start healing a system recovers at double the normal price suggesting it's better to spread them out which as it simply so happens is a behavior they'll do all by themselves sadly a result of that is they won't heal a system automatically with numerous monks in any type of situation you have to manually job
multiple monks to heal a device if you desire them to do that an additional little bit of monk behavior to note is that there's a a couple of 2nd hold-up in switching in between healing units so if you have a whole lot of units with a small quantity of damage you'll be obtaining considerably much less healing than the 150 hp per min you would certainly anticipate the maximum healing variety is about 4 tiles and also is unaffected by block printing which just raises conversion range for tutans the optimum healing range is dual that at 8 ceramic tiles making them especially valuable in technique since they don't require to be in the middle of the activity
monks undoubtedly have some issues with low hp no armor and also a high cost so they actually shouldn't be that close to adversary systems those are the basics about monks as well as exactly how they heal so currently allow's look at just how much they can actually assist a fight to obtain a baseline for comparison i'll start by omitting conversions though we'll see just how that effects points a bit later with ranged systems around you also wish to be careful with monks so in the meantime i'm going to concentrate on castleage knights and elephants below in a very christmasy looking battle we have 20 versus 20 knights which need to be equally well balanced but what happens if we toss in four
monks to recover green's systems rather than a balanced battle we have eco-friendly finishing with regarding a third of its cumulative hp left which after giving the monks a while to heal offers them back 10 pure knights out of their initial 20. that's 400 gold worth of monks giving 900 resources in value prior to and 1350 after one more minute that's absolutely even more than i expected but certainly this isn't actually a reasonable test considering that there's an additional 400 sources included on one side in regards to complete
sources 3 nights set you back concerning the exact same as 4 months though so how would certainly 20 knights stand up versus 17 knights and also 4 monks healing them this causes an extremely various result with red winning with around a 3rd of their hp left based upon this i would certainly say while healing looks strong when we toss monks into an already balanced battle a bit of recovery isn't mosting likely to conquer even a fairly modest negative aspect until now this has also been assuming that you can secure the monks which is likewise a lot simpler said than done it's a similar outcome with battle elephants where with about equivalent resources of 15 battle elephants versus 13 elephants and four monks the monks simply do not give enough worth with healing to truly justify their expense just for some selection you
additionally see a comparable thing with post-imperial albertaires where with balanced complete sources you're far better off going all albert ears than exchanging a couple of for an equivalent expense of monks what i eliminate from this is that a little passive healing from monks is excellent when you have a flawlessly well balanced fight or one where you have the advantage but anytime you go to a negative aspect monks with recovery alone will rarely if ever handle to comprise the distinction and also snatch success from loss you can type of see why by thinking of the numbers as well monks heal 150 hp per min so it's type of like they're
including an added knight to your side throughout a minute or another battle elephant every two mins fights just do not normally last enough time for that to make up for a preliminary drawback i can see the debate for use in free-falls though where fights can be discriminatory as you attack a weak player or somebody stretched across the map in that situation healing can be a method to keep a military strength over a collection of smaller sized fights and also as a way to preserve resources i'll return to the link in between healing and sources a little bit later yet first allow's take a look at the trade-off between recovery and conversions right here
conversions are exceptionally reliable because not just are you taking a device from your opponent but you're likewise including one to your side it's successfully the like including 2 systems to your military one to negate theirs plus an extra one left over it's no surprise the conversion noise is so stress and anxiety provoking as it can actually turn a fight i'll do the exact same test once again however this moment allow the monks to convert which undoubtedly ends up being hard to do effectively in great deals however with 3 or 4 monks it seems sensible in the case where 17 knights and also four monks initially shed to 20 nights with the monks healing alone we now have a strong success from environment-friendly with a few conversions to even the numbers and after that a bit of included recovery i believe this is a far
better depiction of just how monks can affect a battle in the battle elephant examination environment-friendly additionally lost using recovery alone yet also converting simply two elephants leads to a comfy win if instead they're able to convert 4 different elephants after that the fight becomes rather one-sided once again you're taking units far from your challenger while adding them to your side and with something like elephants that adds a great deal of value it is essential not to lose context here though these are high value systems that monks counter and on a range that is feasible to mini this functions in the
mid video game against knights elephants and also high worth special units but isn't going to operate in a garbage fight where your challenger is spamming hazards returning currently to focusing simply on healing what regarding recovery beneficial systems after a battle it need to do without saying that in technique you do not desire to constantly be sending your devices across the map after every fight as that would certainly rather promptly eliminate your energy yet allow's say the chance occurs to place some numbers on the worth of a quick heal i believe it's valuable to frame it as a means to create sources the method i photo it if you can recover a device back from one hp to complete health it feels rather equivalent to
educating a brand-new device yet without the cost we'll claim for a group of evenings every 120 hp of recovery a monk can offer you is indirectly providing you 60 food and 75 gold in value which is the price of a night it's not quite the same point as i would take a brand-new evening as well as a 1 hp night over just a totally recovered one yet allow's see where it takes us taking a look at it this way healing can give some pretty suitable value especially for systems with a high cost for their hp extremely about with knights for instance each monk recovery resembles having 8 even more villagers collecting resources throughout that time period if you were to pay for brand-new units
comparable to what's being recovered right here's a checklist of that very same computation for other castle age units and also keep in mind for byzantines these numbers are all 50 percent higher i'm focusing on castle age below since in the late game you tend to float more resources as well as have a larger economy so min maxing really feels less crucial except in the case of gold certainly healing gold intensive devices can likewise provide a different kind of value in free-for-alls or 1v1 games something i locate intriguing as well as in fact makes good sense when you think of it is
elephants don't supply incredible value to heal just because while they're expensive they additionally have a lot of hp it's the proportion of hp to sources that makes a device look excellent from this viewpoint with fairly low hp however costly systems like conquistadors and also other cavalry archer variants offering the most effective worth on the face of it of program crossbows technically provide fantastic value by this measure yet are so usually eliminated in a solitary volley or manganell shot i'm not sure this one's actually mosting likely to translate as well in practice the truth that monks can follow elephants and maintain up is
additionally something that isn't caught right here however definitely includes in their worth yet while i concentrated on the monk a lot in this video there's really an entire various other means to recover which is in a town centre castle or tower it ends up that castles recover at double the rate of town centers as well as towers at 12 vs 6 hp per min certainly the monk is 150 so right away that seems rather horrible this is where organic medicine is available in though and provides 6 times the recovery rate to structures in technique a castle filled with 20 damaged devices winds up recovery concerning as fast as 10 monks to put some numbers to it if you toss 20 elite mangadai into a castle to heal after that throughout the 30 secs or min they're recovering it's as if you've added
another 100 villagers to your economy including in that you can still produce even more manga diet regimen with your castles while they recover anyway as well as return with an even larger army than if you 'd thrown those systems away as well as developed brand-new ones it's a rather significant example but from time to time a scenario might come up where that's worth bearing in mind so to place it all with each other based upon the testing i believe using monks to heal mid-battle behaves as an extra little point but not if it goes to the cost of
actual systems in a close fight it just looks great to me in situations where you have the benefit already and can keep your monks risk-free aztecs with added hp or twotons with dual the recovery array would certainly be much better fit to this than a great deal of various other human beings for actual conversions on a tiny range monks are terrific as well as can most definitely turn a fight in primarily all cases i 'd state prioritize conversions over
healing though in a large range fight that's certainly not mosting likely to be as sensible in regards to healing after a battle that's a little bit even more of a judgment telephone call you intend to assume regarding momentum and also keeping a presence on the map in contrast to running back to heal each time you start to obtain the upper hand i think that's a great deal of why you don't see recovery done extremely usually in practice when the ideal opportunity offers itself though the worth is
absolutely there to warrant recovery a harmed military with either monks or natural medicine in a castle i especially like the idea with variants of the cavalry archer where maintaining a high number of them is essential healing is most likely underused a bit as a whole yet it's likewise micro extensive and i assume a great deal of players just wind up favoring to focus on other things my goal had not been to say either in support or versus recovery though in making this video i think i'm now a lot more most likely to take into consideration recovery than i have remained in the past that recommends this set though many thanks for seeing people i'll see you next time you
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